FRAGMENT

FRAGMENT: PROTOCOL

FRAGMENT: PROTOCOL is a deterministic 3D roguelite dungeon crawler that runs entirely in the browser on PlayCanvas and WebGL. Descend a procedurally generated tower, draft protocol cards that rewrite your ruleset each run, and push your score as far as the anomaly floor allows.

Deterministic daily runs

Every session is driven by a published daily seed. The same seed and the same input tape always produce an identical run, which means the server can re-simulate a submitted run from scratch and verify the final score rather than trusting the client.

Procedural generation

Rooms are laid out with a binary space partition, then decorated with a wave function collapse pass that constrains tile adjacency on every edge, so geometry stays coherent, connected, and reachable without hand-authored maps.

Protocol card system

Cards are drawn from rarity tiers that shift the rules of the run itself: common modifiers, rare synergies, and prime-tier protocol rewrites that change how the floor behaves.

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